NFS Modding Toolkit

Added new functionality to NFS Modding Toolkit. Now all textures are displayed as list of images and can be exported via 'Texture' menu. Current version of the tool supports reading textures from following games:
  • NFS Underground 2
  • NFS Most Wanted
  • NFS Carbon
  • NFS ProStreet
  • NFS Undercover
Also there is an ability to load textures from directory. Loaded textures can be exported to TEXTURES.BIN file that is compatible with Need For Speed Undercover game. In future other games will be supported as well.

Example file from NFS Underground 2 loaded into Toolkit.

Example file from NFS Undercover loaded into Toolkit.


NFS: Undercover ModTools - update 2

I am still working on the tools for Need For Speed Undercover. I made huge progress. Geometry Compiler, Texture Compiler and Geometry Viewer have been replaced by single tool called NFS Modding Toolkit. More detailed information about this tool will be posted soon.

The current version of the first car that is fully supported by the game. This car was created by Robin'7t4.


NFS Geometry Viewer has been completed. Currently there are two supported games: NFS ProStreet and NFS Undercover. In future other NFS games will be added. Viewer can open geometry files that contain cars, traffics and parts like spoilers. Integrated hash resolving module provides full names so part/texture/material name will not be trimmed. Additional functionality is ability to preview .obj and .z3d (zmodeler v1.0x) files.


NFS: Undercover ModTools

Work on this version of tools has been resumed. Stay tuned for more information :)


NFS: ProStreet Modding Tools v1.0 Released

NFS-VltEd will be avaiable as separate program. It will supports NFS: Carbon, NFS: ProStreet and NFS: Undercover. Documentation and tutorials will be available soon.

NFS: ProStreet Modding Tools Package link:

To run tools you need installed:
  • Microsoft Visual C++ 2010 Redistributable Package
  • DirectX End-User Runtimes (June 2010)



NFS: ProStreet Modding Tools - Update progress

New features of NFS: ProStreet Modding Tools:
- geometry files are prevented from opening
- car paint and vinyls are supported
- window tint is supported
- now cars are easier to create: compiler automatically links LODs parts
- simplify the naming of parts: without "_A" at the end
- simplify materials nomenclature: matlist.txt file is not needed, all is stored in materials name, eg:
CHROME@%_MISC => shader: CHROME, texture: %_MISC