NFS: Undercover ModTools

Work on this version of tools has been resumed. Stay tuned for more information.

Comments

  1. Nice to hear that, good luck in developing.

    ReplyDelete
  2. You da man! keep up the good work. Glad to see this, I'd love to have a modded car for that big open world.

    ReplyDelete
  3. It's very good news! I like highway races in NFSUc, but what about NFSU2 Map Editor? What about exportnihg map? I want convert it to GTA SA or IV.

    ReplyDelete
  4. Glad to here that, a reason to play Undercover more often :D
    And I am patiently waiting for NFS-VltEd :)

    ReplyDelete
  5. What about a guide on making cop cars & a locking feature to protect mods from theft?

    ReplyDelete
  6. Locking a mod is pointless since anyone can rip a model using 3d ripper dx on a pc. This is not an unknown program.

    ReplyDelete
  7. One more thing, can you please raise the maximum poly count? My scratch Cadillac STS-V has 150000 triangles. and would love to replace that stupid CTS-V.

    ReplyDelete
  8. This comment has been removed by a blog administrator.

    ReplyDelete
  9. Hello I am V12-POWER from NFSCars.net.

    I have a small suggestion, which I think that NFSMW and Carbon are lacking; It would be a tool (like TexED) but instead of textures, you can make it to read .abk and .gin sound files.

    ReplyDelete
  10. To replace engine sounds, I think many, many people will make good use of it (Im included)

    ReplyDelete
  11. hi good work, no news???? tnks

    ReplyDelete

Post a Comment

Comment moderation has been enabled due to spam. Your comment will be available soon. Thank you for your patience.

Popular posts from this blog

NFS-VltEd v4.5 Released