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Showing posts from July, 2011

NFS: ProStreet Modding Tools - Update progress

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New features of NFS: ProStreet Modding Tools: - geometry files are prevented from opening - car paint and vinyls are supported - window tint is supported - now cars are easier to create: compiler automatically links LODs parts - simplify the naming of parts: without "_A" at the end - simplify materials nomenclature: matlist.txt file is not needed , all is stored in materials name, eg: CHROME@%_MISC => shader: CHROME, texture: %_MISC

NFS: ProStreet Modding Tools Update progress

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I'm currently working on update for NFS:ProSteet ModTools. Updated Geometry Compiler will lock geometry. Package will include new tool: NFS-VltEd for ProSteet. This tool will create files handled by installer.

NFS: ProStreet Modding Tools v0.6 Released

Need For Speed ProStreet Modding Tools it is a toolkit that allows you to create  cars for  NFS: ProStreet. Download the latest version here Some Rights Reserved. Release/distribute as you wish, as long as no modifications are made to any part of this package without prior permission, and you don't profit from any such distribution.

NFS: ProStreet Modding Tools Public Release

NFS: ProStreet Modding Tools v0.6 will be released July 12, 2011 . Package will   include the following  ready  tools: - NFS: ProStreet Geometry Compiler, - NFS: Carbon / ProStreet Texture Compiler, - NFS: ProStreet Geometry Viewer. In near future I will add additional tools for this package, because some tools are not ready to release.