Posts

Showing posts with the label mod-tools

NFS-CarToolkit v3.1 released

This update addresses Wavefront (.OBJ) and ZModeler (.Z3D) issues reported by users. Wiki Download The tool requires Microsoft Visual C++ Redistributable: https://aka.ms/vs/16/release/vc_redist.x64.exe https://aka.ms/vs/16/release/vc_redist.x86.exe Windows 7 requires the following update to be installed: https://www.microsoft.com/en-us/download/details.aspx?id=36805

NFS-CarToolkit v2.8 released

Image

NFS-CarToolkit v2.7 released

The updated version has been released.

NFS-CarToolkit v2.6 released

The updated version has been released. The update mainly solves the problem of transparent textures.

NFS-CarToolkit v2.5 released

Image

NFS-CarToolkit v2.0 released

Image
Major update of NFS-CarToolkit is available.

NFS: Underground 2 CfgInstaller v1.5

Image
The following packages have been updated: NFS:Underground 2 ModTools 1.2 NFS:Underground 2 BMW M3 1.2 NFS-CfgInstaller has been removed and replaced with a new tool: NFS: Underground 2 CfgInstaller. The tool has user friendly interface and supports .u2cfg and .u2car files. Old NFS-CfgInstaller tool was detected as infected. It was a  false positive detection (it's a very common problem in the antivirus industry).

NFS: Undercover ModTools - update 2

Image
I am still working on the tools for Need For Speed Undercover. I made huge progress. Geometry Compiler, Texture Compiler and Geometry Viewer have been replaced by single tool called NFS Modding Toolkit. More detailed information about this tool will be posted soon.

NFS: Undercover ModTools

Work on this version of tools has been resumed. Stay tuned for more information.

NFS: ProStreet Modding Tools v1.0 Released

NFS-VltEd will be available as separate program. It will supports NFS: Carbon, NFS: ProStreet and NFS: Undercover. Documentation and tutorials will be available soon. NFS: ProStreet Modding Tools Package link: Download Note: To run tools you need installed: Microsoft Visual C++ 2010 Redistributable Package DirectX End-User Runtimes (June 2010)

NFS: ProStreet Modding Tools release date

Updated NFS: ProStreet Modding Tools will be released on  1st January 2012.

NFS: ProStreet Modding Tools - Update progress

Image
New features of NFS: ProStreet Modding Tools: - geometry files are prevented from opening - car paint and vinyls are supported - window tint is supported - now cars are easier to create: compiler automatically links LODs parts - simplify the naming of parts: without "_A" at the end - simplify materials nomenclature: matlist.txt file is not needed , all is stored in materials name, eg: CHROME@%_MISC => shader: CHROME, texture: %_MISC

NFS: ProStreet Modding Tools Update progress

Image
I'm currently working on update for NFS:ProSteet ModTools. Updated Geometry Compiler will lock geometry. Package will include new tool: NFS-VltEd for ProSteet. This tool will create files handled by installer.

NFS: ProStreet Modding Tools v0.6 Released

Need For Speed ProStreet Modding Tools it is a toolkit that allows you to create  cars for  NFS: ProStreet. Download the latest version here Some Rights Reserved. Release/distribute as you wish, as long as no modifications are made to any part of this package without prior permission, and you don't profit from any such distribution.

NFS: ProStreet Modding Tools Public Release

NFS: ProStreet Modding Tools v0.6 will be released July 12, 2011 . Package will   include the following  ready  tools: - NFS: ProStreet Geometry Compiler, - NFS: Carbon / ProStreet Texture Compiler, - NFS: ProStreet Geometry Viewer. In near future I will add additional tools for this package, because some tools are not ready to release.

NFS: ProStreet Modding Tools Update 4 - Geometry Viewer

Image
NFS: ProStreet Modding Tools will contains tool Geometry Viewer . This tool automatically load textures.bin and apply textures to render geometry. With this tool modders can view original geometry.bin structure eg. for properly assigns texture and material. Also user can enable wireframe mode or disable textures in render window.

NFS: ProStreet Modding Tools Update 3

Image
Video shows fully compatible custom car created for NFS ProStreet.

NFS: ProStreet - First mod update 2

Image
NFS:ProStreet Geometry Compiler is finished. Some mod progress:

NFS: ProStreet - First Addon Car Progress

Image
The first addon car for NFS:ProStreet. Car damage is supported. Mod is still in progress. More information about the progress will be added successively.

NFS: Carbon ModTools v1.1 incoming update

Image
NFS: Carbon Geometry Compiler: - fully supported ZModeler v1.x format (supported compressed .z3d files) NFS: CfgEd: - updated NFS-CfgEd list (added eg. BMW M3) - all game versions are now supported NFS: Carbon Car Setup: - all game versions are now supported Added new tool: NFS: Carbon Geometry Viewer . This tool allows to view objects, mount points, materials and textures from NFS:Carbon geometry.bin.