NFS-CarToolkit v2.7 released
The updated version has been released.
The tool requires Microsoft Visual C++ Redistributable:
- NFS World - improved support, there will be no more dark areas visible in the game
- OBJ format now supports polygons (triangulation)
- added support for generic parts like brakes, wheel etc
- generation of LOD parts has been improved, now LODs are created based on the nearest part of the lowest quality, i.e. _C will be created from _B if _B exists, otherwise it will be _A.
- added support of License Plates
- addressed issue related to Antialiasing
- fixed the error causing some parts to be invisible
- removed the "Target car is not selected" validation when car name is empty
- NFS Undercover - added new complex shaders: UC_HEADLIGHTGLASS, UC_BRAKELIGHT, UC_WINDOW_REAR, UC_BRAKELIGHTGLASS, UC_BADGING_UNIVERSAL
- NFS Underground 2 - added complex shader: U2_PAINT
- more detailed log on export
- added the ability to filter logs
- fixed mirrors in NFS Underground 2
https://aka.ms/vs/15/release/vc_redist.x86.exe
Windows 7 requires the following update to be installed:
https://www.microsoft.com/en-us/download/details.aspx?id=36805
Windows 7 requires the following update to be installed:
https://www.microsoft.com/en-us/download/details.aspx?id=36805
this is a nice time for a ride ft. Fiat Multipla
ReplyDeleteCool. This good I say crashed normals in .obj
ReplyDeleteI can create can in blender 3D now
Deletenfsu360 development map toolkit progressing well?
ReplyDeleteI wanted to ask the same question. I have very much respect for nfsu360 work about Car Toolkit and Vlt Ed, but it would be nice if nfsu360 want to release a beta version of Map Toolkit.
DeleteFiled to initialize Render!
ReplyDeleteFailure with HRESULT of 80070057.
what graphics card do you have?
Deleteintel hd graphics + nvidia geforce 610m
DeleteMost likely its your gpu. I am having the same problem with it too. I think an upgrade is recommended.
DeleteDoes this mean that older 512 video cards without Direct X 10.1 are not supported?
DeleteSomething wrong with spoilers and license plates. Impossible to set carskin to parts. Whanks for answer.
ReplyDeleteSomehow after i compile NFSU2 car which has DXT3 or DXT5 .dds textures with alpha channels the parts using those textures disappear. And tail/headlight glow is barely visible, is that normal behaviour? U2_Skin shader works perfectly though :D
ReplyDeleteDXT1 or DXT3 for textures U2
DeleteDXT3 doesn't work, only DXT1 without alpha shows up.
Deletein version 2.7 he writes: "The number of triangles has exceeded 21845 (65535 indices) in version 2.6 there is none.
ReplyDeletewill you ever make a tool capable of ripping the character models from carbon?
ReplyDeleteexample name: NFS-RigKit
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ReplyDeleteGuys all hi. Such problem, did the mod, put the rear bumper in autosculpt, no exhaust, what to do?
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ReplyDeletehow can I reproduce this issue?
Deletewhy is my car invisible in NFS world, but in toolkit is it as expected ?
ReplyDeleteNFS world **
DeleteThanks for the update :) . However, it seems that the tool can't replace traffic cars in NFS World. The tool appears to be fine, however the game crashes as soon as the modded traffic car loads. Is this bug fixable? Thanks again.
ReplyDeleteI even extracted a traffic car from NFS World and simply reimported it without modifying anything, and the game still crashes when loading that car. In addition, I saw that the output GEOMETRY.bin file has less kilobytes than the original one. Maybe this is related to this bug
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ReplyDeleteAnd another small bug I've observed in all released versions of this toolkit is that all modded cars in NFS World, when painted in white, they look too bright, as if there was a shader problem. That's everything I've found that should be fixed.
ReplyDeleteanyone have vcomp140.dll problem too? 0xc000007b error
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