This car was created using NFS:Carbon ModTools. NFS:Carbon Geometry Compiler included in this tools supports Autosculpt. Autosulpt data is created automatically in compilation process. Supported formats by Geometry Compiler are .obj and .z3d. NFS:Carbon/ProStreet Texture Compiler support textures in Direct Draw Surface format (.dds). Available types of compression are DXT1 and DXT5.
NFS:MW Geometry Compiler features:
- supports .obj format
- supports .z3d format
- automatically converts the names to uppercase
- car selection (automatically adding prefix)
- optimisation of compilation
This tutorial is for NFS:Underground, NFS:Underground 2 and NFS: Most Wanted.
1. Creating table file
First locate language file which you want to change, for example in this tutorial will be changed Polish.bin from Need For Speed Most Wanted game. Go to languages files folder:
…\Need For Speed Most Wanted\LANGUAGES
Next open the file Polish.bin using NFS-LangEd.
NFS:U2 Geometry Compiler creates geometry.bin from Wavefront .obj files. Also this tool supports ZModeler v1.x .z3d files. This files must be prepared into 3D editor not just downloaded from internet. Geometry parts must have only names supported by game. Parts that have invalid names will be invisible.
In Need For Speed Underground to Undercover each car has textures stored into binary archive (TEXTURES.BIN). To create it from texture files use tool NFS Textures Compiler (released packages has compilers for specific game eg. NFS:U2/MW Texture Compiler for NFS: Underground 2 and NFS: Most Wanted).
With the NFS:U2 Geometry Compiler you can create a fully functional mods for NFS Underground 2. You can make all customizations for the cars: vinyls, decals, neons, engine styles, trunk layouts, trunk components, hoods styles, bumpers, side skirts, body kits, animation for trunk, doors, hoods - working. But it is possible to make a car without these futures. Conversion without customizing parts is much easier.
NFS:U2/MW Texture Compiler - it's a tool that allows to create a texture.bin file from .dds files. It supports NFS: Underground 2 & NFS: Most Wanted. DDS file must be compressed as DXT 1 or DXT3. Long names are also supported.
NFS-DataEd for NFS: U2 - with this tool you can fix wheel positions for your addons cars and also you can assign 'Manufacturer logo' to your car. You can import exported files using NFS-CfgInstaller.
You can provide NFS-CfgInstaller with your own mod package to allow install configuration data.