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NFS: ProStreet - First Addon Car Progress
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The first addon car for NFS:ProStreet. Car damage is supported. Mod is still in progress. More information about the progress will be added successively.
New features and improvements in this release: Many fields now have names instead of just numbersAutomatic insertion of new line at the end of the ScriptEditorNew Collection Editor fully integrated with the ScriptEditor Improved Find function. Added the possibility to search in Nodes, Fields and Values Added ability to configure visual and collision model in the MODEL field Now the ModScript supports checkboxes and radiobuttons. It allows to select which features of the mod will be installed. Mods are not now installed automatically but only after clicking on the Install button. Fully supported 64-bit hash algorithm (Most Wanted) Dark Theme minor improvementsAdded new hashesand many minor improvements Issues fixed in this release Incorrect expansion of base fields outside the range, for example: resize_field pursuitlevels heat_06 cops -100Shifting sound disappeared after the database was saved (Most Wanted, Carbon)Camera issue in autosculpt mode (ProStreet)Invalid format for the stockPaint an…
In Need For Speed Underground to Undercover each car has textures stored into binary archive (TEXTURES.BIN). To create it from texture files use tool NFS Textures Compiler (released packages has compilers for specific game eg. NFS:U2/MW Texture Compiler for NFS: Underground 2 and NFS: Most Wanted).
nice I wiating on this tools
ReplyDeleteyes! you are the best I'm waiting for this tools a long time
ReplyDeletegreat...
ReplyDeletecan u make for nfsmw too? ..because i don't like with addons ..my game crash if i use addons:(
ReplyDeleteis there a progress??
ReplyDelete