NFS-VltEd v4.2 Released

The update includes a bug fixes only.

BUGFIX Changes generate incompatibility with saves (Most Wanted)
BUGFIX World Alpha / Beta: Cars go black
BUGFIX Collisions of hashes


NFS-VltEd v4.1 Released

What's new in 4.1:
  • More than 1k new hashes have been added, here is the example:
  • NFS World Alpha & Beta are supported now


NFS-VltEd - usage (update 24.01.2017)

Using NFS-VltEd

Opening the database
  • In NFS-VltEd, on the File menu, click Open.
  • In the Browse For Folder dialog box, choose your game main directory, and then click OK.
The user interface


NFS-VltEd v4.0 Released

The major feature of this version is the possibility to edit the database structure. Now it is possible to create new races, add new features to existing cars and even more...

What's new:
  • ability to modify the existing database structure (add, rename, delete and copy node; fields editor),
  • new text-based file format, the ModScript,
  • the Script Editor - test changes without the need to import script,
  • improved support for NFS: Most Wanted Patch Script (MWPS),
  • import of NFS: Carbon Car settings,
  • automatic logging of changes in the ModScript format,
  • overall improvement of performance and stability.


NFS-VltEd v3.1 Released

What's new in this update of NFS-VltEd:
  • added support of NFS:World
  • fixes related to NFS:ProStreet (eg. camera, autosculpt)
  • added Most Wanted Patch Script importer, now .MWPS files can be directly loaded into the database.
To import Most Wanted Patch Script (MWPS) to a database
  1. On the Tools menu, select MWPS Importer.
  2. Click the Import button.
  3. In the Import NFS:MW Patch Script dialog box, locate and select the file you want to import.
  4. All processed entries from the mwps file will be visible in the MWPS Import results window.
  5. Click the OK button to apply changes. You can also discard changes by clicking the Cancel button.


NFS: Underground 2 CfgInstaller v1.5

The following packages have been updated:

NFS:Underground 2 ModTools v1.2 
NFS:U2 BMW M3 v1.2

NFS-CfgInstaller has been removed and replaced with a new tool: NFS: Underground 2 CfgInstaller.

The tool has user friendly interface and supports .u2cfg and .u2car files.

Old NFS-CfgInstaller tool was detected as a virus. It was a false positive detection (it's a very common problem in the antivirus industry).


NFS-VltEd v3.0 Released

New version of NFS-VltEd has been released. Version 3 brings a lot of features and fixes over the older release. New user interface is probably the first thing that can be noticed.

Old user interface:


NFS-VltEd v2.1 Released

This release of NFS-VltEd adds the following new features and support.
  • Added sorting of middle column,
  • Added Reopen option which re-reads the currently selected databases,
  • Fixed an issue related to NFS World Online.

In the meantime I'm working on a simplified user interface that will allow modifying and viewing individual values more easily. Below is a screenshot showing the interface that will be delivered in a future update.


NFS-VltEd v2.0 Released

What's new in NFS-VltEd.

  • Added support for gameplay.bin, cars_vault.bin, commerce.bin files
  • Added automatic backup of modified files
  • Added support of various data types
  • All vlt & bin files are loaded at once
  • Fixed several bugs when saving to file
  • Fixed reported issues
  • Added hundreds of resolved hashes


NFS-VltEd v1.1 Released

New features:
- ability to load the following files: globalmemoryfile.bin, attributes.bin, fe_attrib.bin, gameplay.bin & gameplay.lzc (except NFS:ProStreet and NFS:Undercover)
- added new decoded hashes (thanks to Robin'7t4)
- dark theme (optional)

- support for NFS:World
- added list of modified values that allows to view and switch between them


  • Microsoft .NET Framework 4.5
  • To extract .rar archive latest version of WinRAR is required


NFS-VltEd v1.0 Released

NFS-VltEd it's a editor that allows to view and modify data in game database. The tool was designed to be very easy to use so it has built-in data validation and all changes are directly saved to database.

Supported games:
- NFS:Most Wanted
- NFS:Carbon
- NFS:ProStreet
- NFS:Undercover

Thanks to Robin'7t4 most of hashes are resolved and will be successively updated.

  • Microsoft .NET Framework 4.5
  • To extract .rar archive use the latest version of WinRAR


NFS Modding Toolkit #3

Need For Speed Toolkit is "all-in-one" powerful modding tool, it is a texture viewer, geometry viewer and texture & geometry compiler for NFS games (from Underground to Undercover) and even more... 

Citroen is an exclusively created test car using this tools and it will be released soon.


NFS Modding Toolkit #2

All projects have been cancelled but it is not a bad news because I decided to create a all-in-one tool called NFS Modding Toolkit. The tool will have a user friendly interface that allows to load various files (.obj, .z3d (v1 only), .bin (textures, geometry)). Right now supported games are:
  • Need For Speed Underground 2 (read only)
  • Need For Speed Most Wanted (read only)
  • Need For Speed Carbon (read only)
  • Need For Speed ProStreet (read only)
  • Need For Speed Undercover (read  / export)
Example car for Need For Speed Undercover


NFS Modding Toolkit

Added new functionality to NFS Modding Toolkit. Now all textures are displayed as a list of images and can be exported via 'Texture' menu. Current version of the tool supports reading textures from the following games:
  • NFS Underground 2
  • NFS Most Wanted
  • NFS Carbon
  • NFS ProStreet
  • NFS Undercover
Example file from NFS Underground 2 loaded into Toolkit.


NFS: Undercover ModTools - update 2

I am still working on the tools for Need For Speed Undercover. I made huge progress. Geometry Compiler, Texture Compiler and Geometry Viewer have been replaced by single tool called NFS Modding Toolkit. More detailed information about this tool will be posted soon.


NFS Geometry Viewer

NFS Geometry Viewer has been completed. Currently there are two supported games: NFS ProStreet and NFS Undercover. In future other NFS games will be added. Viewer can open geometry files that contain cars, traffics and parts like spoilers. Integrated hash resolving module provides full names so part/texture/material name will not be trimmed. Additional functionality is ability to preview .obj and .z3d (zmodeler v1.0x) files.


NFS: Undercover ModTools

Work on this version of tools has been resumed. Stay tuned for more information :)


NFS: ProStreet Modding Tools v1.0 Released

NFS-VltEd will be avaiable as separate program. It will supports NFS: Carbon, NFS: ProStreet and NFS: Undercover. Documentation and tutorials will be available soon.

NFS: ProStreet Modding Tools Package link:

To run tools you need installed:
  • Microsoft Visual C++ 2010 Redistributable Package
  • DirectX End-User Runtimes (June 2010)


NFS: ProStreet Modding Tools - Update progress

New features of NFS: ProStreet Modding Tools:
- geometry files are prevented from opening
- car paint and vinyls are supported
- window tint is supported
- now cars are easier to create: compiler automatically links LODs parts
- simplify the naming of parts: without "_A" at the end
- simplify materials nomenclature: matlist.txt file is not needed, all is stored in materials name, eg:
CHROME@%_MISC => shader: CHROME, texture: %_MISC