NFS-CarToolkit v3.0 released



  • full support of Autodesk FBX format (import and export)
  • World: fixed traffics
  • Carbon: car wheels will no longer be larger after reimport
  • Object Explorer: the search box supports regular expressions
  • Recent Files: added search box
  • the app uses globalb.lzc file instead of globalb.bun
  • automatic LOD generation can now be turned off
  • Viewer: you can select a part by clicking on it
  • Object Explorer: added Hide Autosculpt parts
  • Export Tab: added selection of Car Type
  • Log: auto scroll to the latest  entry
  • Viewer: the animation of the selected part can be turned off
  • support of cars created by NFS: Most Wanted Geometry Compiler by Arushan
  • support of cars created by NFS: Carbon & ProStreet Modding Tools by nfsu360
  • support of NFS Most Wanted and Carbon Xbox demo files
  • optimization of OBJ performance
  • Viewer: added thumbnail of the currently selected part
  • Light Theme
  • lots of small bug fixes and improvements

Wiki

Download the latest version

The tool requires Microsoft Visual C++ Redistributable:

Comments

  1. Thank you for taking your time and contributing to the modding scene.

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  2. Aw man! Just do it! Plz release the nfs toolkit!

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  3. It says that msvcp140_1.dll is missing. With last version, this didn't happen.
    What can I do?

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    Replies
    1. install Visual C ++ 2019 redistributable package:
      https://aka.ms/vs/16/release/vc_redist.x86.exe

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    2. Nfsu360 plz, at least hint, when will the map editor come out?

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  4. Amazing work, we love you) But the release of NFS ToolKit will be epic, still waiting

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  5. put your patreon link on your videos too. its in a very silly place where no one looks at.

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  6. Failed to initialize render
    Failed with HRESULT 80004002

    Windows 7 Service Pack installed
    Lastest drivers for 550ti installed
    vc_redist installed

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    Replies
    1. is because you have misconfigured the graphic card, you have to select that each program uses its own configuration in graphics

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  7. Please i require assistance with creating configuration file for the conversion

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  8. This comment has been removed by a blog administrator.

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    Replies
    1. did you figure out how to fix that? im having the same issue on 3.1 too

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    2. i'm having the same issue on 3.1
      did you figure out how to fix it?

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    3. Nope, still i have same problem on 3.1 too and still no answer from nfsu360. That's bad.

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  9. And also a bug when exporting vanila cars or other cars mods, the all parts of the cars, will be black and invisible at the same time in zmodeler.
    https://media.discordapp.net/attachments/699725495742496858/720479308208013343/unknown.png?width=1204&height=677

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  10. Hi, I can't loaded NFSMW Geometry Mod with reason " Unsupported Chunk". How to open it? Thanks.

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  11. Does this version support more polygons?

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  13. well, if you dont want release the Map tool, you can export the Stadium and U.R.L track races for me? i just wanna put on assetto corsa :) if you feel free we can talk on discord or facebook, because is hard to try contact with you :(

    https://www.facebook.com/lucas.mcdo

    MacedoSTI#3216

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  14. This comment has been removed by a blog administrator.

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  16. Error "Texture coordinates index out of range"
    I export via 3ds max 2016
    CarToolkit 2.8 opens the same obj just fine

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    Replies
    1. can you send the .obj file that is causing the problem? (nfsu360 gmail com)

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  17. This is a bit of a pointless question and not exactly the appropriate page but... Does VltEd really work only for the paid/legitimate versions of the games and not for cracked versions?

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  18. This is a bit of a pointless question, and not exactly in the appropriate page but... Does VltEd work only for the paid/legitimate versions of the games (Besides World, that one is for free.) ?

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