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Showing posts with the label tool

NFS-CarToolkit v3.1 released

This update addresses Wavefront (.OBJ) and ZModeler (.Z3D) issues reported by users. Wiki Download The tool requires Microsoft Visual C++ Redistributable: https://aka.ms/vs/16/release/vc_redist.x64.exe https://aka.ms/vs/16/release/vc_redist.x86.exe Windows 7 requires the following update to be installed: https://www.microsoft.com/en-us/download/details.aspx?id=36805

NFS-CarToolkit v3.0 released

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NFS-ModManager v2.0 released

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NFS-CarToolkit v2.8 released

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NFS-CarToolkit v2.7 released

The updated version has been released.

NFS-TexEd v1.5.1 released

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An updated version of NFS-TexEd has been released.

NFS-CarToolkit v2.6 released

The updated version has been released. The update mainly solves the problem of transparent textures.

NFS-CarToolkit v2.5 released

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NFS-CarToolkit v2.0 released

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Major update of NFS-CarToolkit is available.

NFS-CfgEd v1.0 released

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Updated version of NFS-CfgEd is available. The tool supports both games (Underground - .u1car and Underground 2 - .u2car). It contains many fixes and improvements, for example Unicode support. Download

NFS-ModManager v1.1 released

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Now the app supports Unicode paths. Download

NFS-VltEd v4.6 released

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The updated version has been released.

NFS-CarToolkit - World support

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NFS-CarToolkit - added support for NFS World. The world's first fully compatible car mod - GT by Citroen (Robin7t4).

NFS-CarToolkit v1.0 released

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NFS-CarToolkit is a universal tool that allows you to create car mods for Speed games. Main features of version 1.0: Loading GEOMETRY.BIN and TEXTURES.BIN files from all Speed games (Underground, Underground 2, Most Wanted, Carbon, ProStreet, Undercover and World), Loading mods from the following 3D formats: Wavefront .OBJ, ZModeler v1.x, Geometry and texture viewers, Exporting the loaded geometry objects to the Wavefront .OBJ format, Exporting the loaded textures as Direct Draw Surface .DDS files, Exporting  GEOMETRY.BIN & TEXTURES.BIN compatible with Undercover  (the list of supported games will be increased in the next update) The user interface has 4 sections: Recent files – list of files / folders that have been used recently. You can clear out invalid, for example moved or deleted, entries by clicking the Clear non-existing button. There is an option to remove all entries too (the Clear all button). To load any entry just double click on i...

NFS-Disculator v1.0 Released

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NFS-Disculator it's a tool that allows to extract content of console version of NFS game (using ZDIR.BIN).

NFS-TexEd v1.1 beta Released

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NFS-TexEd version 1.1 beta is available!

NFS-TexEd v1.0 beta Released

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New NFS-TexEd version is available! Replaced ads

NFS-ModManager v1.0 Released

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NFS-ModManager - it's a tool that allows to manage mods in very easy way. The main feature is to load mods from subfolder instead of direct modification of game files. Usage: First thing that needs to be done is initial configuration. By using the Add button you can populate games you want to manage. Game will be automatically selected. The Remove button will delete selected game from the list. When the game folder won't contain any mods default entry will be displayed as follows: You can notice that the text is a hyperlink, it means that you can click on it to open the MODS folder. Mod installation is very simple - to install the mod you have to just copy mod folder into the MODS subfolder, for example 'installed' Rockport v1.0 will look like this: When the mod is copied just go back to the tool. Mod list will be automatically reloaded so the Rockport v1.0 mod will be visible instead of the default entry. That's all. The mod is installed and ...

NFS-VltEd - Usage #2 - the ModScript format

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The ModScript It's a simple scripting language that supports several commands, external files, basic file operations and comments. The format is text-based, so NFSMS files can be edited via any text editor (for example Notepad).

NFS-VltEd v4.5 Released

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New features and improvements in this release: Many fields now have names instead of just numbers Automatic insertion of new line at the end of the ScriptEditor New Collection Editor fully integrated with the ScriptEditor Improved Find function. Added the possibility to search in Nodes, Fields and Values Added ability to configure visual and collision model in the MODEL field Now the ModScript supports checkboxes and radiobuttons. It allows to select which features of the mod will be installed. Mods are not now installed automatically but only after clicking on the Install button. Fully supported 64-bit hash algorithm (Most Wanted) Dark Theme minor improvements Added new hashes and many minor improvements Issues fixed in this release Incorrect expansion of base fields outside the range, for example: resize_field pursuitlevels heat_06 cops -100 Shifting sound disappeared after the database was saved (Most Wanted, Carbon) Camera issue in a...