NFS-TexEd v1.1 beta Released
NFS-TexEd version 1.1 beta is available!
New features and fixes:
New features and fixes:
- NFS Most Wanted - added support of XBox360 version (read only)
- now it is possible to import textures with higher resolution for all files (for example FrontB.lzc) except STREAM.
- supports files created by all NFS-Texture Compilers
- improving the P8 format support
- automatic texture conversion supports both colour spaces: RGB and SRGB. Previously SRGB causes the following error: "Failed to decompress the texture. Error code: 0x80070057"
- exporting texture files with the same name will not overwrite existing files. Suffix will be added as follows: example (1).dds, example (2).dds
- cache file (.texed_cache) will be no longer recreated after modification of STREAM file
- the application window was not visible due to incorrect settings
- importing textures with a different resolution caused the game to crash
- game will no longer crash after modification of DYNTEX.BIN file, except NFS Underground
- no flickering when resizing the texture preview
- the app will not crash when you open not supported file
- many minor fixes and improvements
Known bugs:
- the tool doesn't support STREAML2RA.BUN from XBox360 version of NFS Most Wanted
Download
Please report bugs in the comments section.
Import and save a image with higher resolution in avatars.bin (nfs world) the program closes
ReplyDeleteNice!
ReplyDeleteOne thing: you say that Stream from Xbox isn't supported, but the screenshot clearly shows it opened up in TexEd.
That's because the NFSMW XBOX 360 version has two STREAML2RA.BUN files:
Delete-one is STREAML2RA.BUN 459MB in size, which even in the past has never been able to be unpacked,
-second is STREAML2RA_Perm.BUN which is 126MB in size that holds part of the game map textures, while the rest remain locked, for now at least.
PS: nfsu360 thank you for the amazing update.
STREAML2RA.BUN is weirdly JDLZ-packed to save weight. It is openable if you unpack it completely, but the juicy shizz are in _Perm so why bother?
Delete(osdever btw)
Perm? You have NFS MW Russia Edititon?
DeleteThis comment has been removed by the author.
ReplyDeleteSo far testing the car vinyls for higher resolution and to change FONT TITLE resolution is still messed up for NFSMW, they do not work at all no matter what texture variation I try.
ReplyDeleteI think for fonts to be changed I am missing something to make it work, I just don't understand what could be yet.
Nice one! But I have an issue.
ReplyDeleteTrying to import a DUMMY_SKIN1 texture higher than 512x512 makes the game crash.
Almost forgot, the game is NFSMW, and the file I'm working on is Cars\Textures.bin
DeleteI believe there used to be a specific tool for car related textures that could support up to 2048x2048 no problem, I'll let you know if i see it in my archive :)
DeleteHi-res import for VINYLS.BIN files is still broken :(
ReplyDeleteNFSMW
ReplyDeleteGLOBALB.lzc,
I'm add big texrures,
and
there were artifacts
cursor
frame
you should make NFS TexEd open vinyls from NFS ProStreet, i want to change camouflage vinyls and i can't do that
ReplyDeleteHello, I'm New in here,
ReplyDeleteAfter I Download this app, Microsoft Defender Detected that App as Trojan:Win32/Zpevdo.A in Windows 10.
But, App Work fine for changing texture for NFSMW (Especially Changing a car vinyls, normal resolution).
Important! Install VC Redist for Visual Studio 2015 first!
ReplyDeletehttps://www.microsoft.com/en-ca/download/details.aspx?id=48145
amazing software for nfsworld, Im waiting for latest release ^^ Big THX for Your hard work
ReplyDeletecant download it says something about virus and only owner can download it
ReplyDeletealternative link has been added
Deletewhats the pasword?
DeleteThe application was unable to start correctly (0xc000007b) Can You Fix It?
ReplyDeletevcomp140.dll was missing can anyone help with this?
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteDo you add support NFS World data\LicensePlates\*.stp
ReplyDeleteLicenseplates.bin error
nfs360, please, patching this error: "Unable to load the file. Errore code: 0x80070003". Game: Need For Speed™: World. Advance thanks! ;-) =)
ReplyDeletehow to reproduce this error?
DeleteI am missing a DLL VCOMP140.DLL where can i fix this problem??
ReplyDeletetry to install Microsoft Visual C++ Redistributable:
Deletehttps://aka.ms/vs/15/release/vc_redist.x86.exe
This comment has been removed by the author.
ReplyDeleteNfS: World. Vehicle textures work well. Vinyls unfortunately not at all. In TexEd it is displayed correctly, but in the game the thumbnails are missing and they are still the old vinyls. So nothing was replaced. Even original dds-files are not replaced correctly.
ReplyDeleteVery unfortunate. I hope you will soon find the time and a solution for this problem. :)
The reason they're not replacing the actual vinyls was that the editor's targeting the icons located in the globals and these skins are in the cars directory ending with the .vyl extension. Therefore, you're right that TexEd is using the wrong directory target and it needs to be re-targeted to the vinyls.
DeleteHey, i'm getting always 0x80070003 error code when i'm trying to replace any textures for any game. Please fix that.
ReplyDeletedid you fix this?
DeleteThis comment has been removed by the author.
ReplyDeleteYou should swap channels on Xbox 360 ARGB textures to GRAB due to endian differences causing the texture channels to be wrong.
ReplyDeleteA correction with the NFS World vinyl support, the high res vinyls are located in the cars directory in vyl format. This one just retrieves the selection icons to the vinyls and not the entire vinyl that's put on the vehicle when used.
ReplyDeleteDyntex.bin cant be edited with 1.0 or 1.1 with texed, doing so and saving makes uc instantly crash.
ReplyDeleteEvery time I go to Open my NFS Carbon directory, it only enters it but does not actually "select" it for use. I just sit there staring at the files inside it. How can I stop this from happening
ReplyDelete