NFS-TexEd v1.1 beta Released

NFS-TexEd version 1.1 beta is available!






New features and fixes:
  • NFS Most Wanted - added support of XBox360 version (read only)
  • now it is possible to import textures with higher resolution for all files (for example FrontB.lzc) except STREAM.
  • supports files created by all NFS-Texture Compilers 
  • improving the P8 format support
  • automatic texture conversion supports both colour spaces: RGB and SRGB. Previously SRGB causes the following error: "Failed to decompress the texture. Error code: 0x80070057" 
  • exporting texture files with the same name will not overwrite existing files. Suffix will be added as follows: example (1).dds, example (2).dds
  • cache file (.texed_cache) will be no longer recreated after modification of STREAM file
  • the application window was not visible due to incorrect settings
  • importing textures with a different resolution caused the game to crash
  • game will no longer crash after modification of DYNTEX.BIN file, except NFS Underground
  • no flickering when resizing the texture preview
  • the app will not crash when you open not supported file
  • many minor fixes and improvements

Known bugs:
  • the tool doesn't support STREAML2RA.BUN from XBox360 version of NFS Most Wanted

Download

Please report bugs in the comments section.

Comments

  1. Import and save a image with higher resolution in avatars.bin (nfs world) the program closes

    ReplyDelete
  2. Nice!

    One thing: you say that Stream from Xbox isn't supported, but the screenshot clearly shows it opened up in TexEd.

    ReplyDelete
    Replies
    1. That's because the NFSMW XBOX 360 version has two STREAML2RA.BUN files:
      -one is STREAML2RA.BUN 459MB in size, which even in the past has never been able to be unpacked,
      -second is STREAML2RA_Perm.BUN which is 126MB in size that holds part of the game map textures, while the rest remain locked, for now at least.

      PS: nfsu360 thank you for the amazing update.

      Delete
    2. STREAML2RA.BUN is weirdly JDLZ-packed to save weight. It is openable if you unpack it completely, but the juicy shizz are in _Perm so why bother?
      (osdever btw)

      Delete
    3. Perm? You have NFS MW Russia Edititon?

      Delete
  3. This comment has been removed by the author.

    ReplyDelete
  4. So far testing the car vinyls for higher resolution and to change FONT TITLE resolution is still messed up for NFSMW, they do not work at all no matter what texture variation I try.

    I think for fonts to be changed I am missing something to make it work, I just don't understand what could be yet.

    ReplyDelete
  5. Nice one! But I have an issue.

    Trying to import a DUMMY_SKIN1 texture higher than 512x512 makes the game crash.

    ReplyDelete
    Replies
    1. Almost forgot, the game is NFSMW, and the file I'm working on is Cars\Textures.bin

      Delete
    2. I believe there used to be a specific tool for car related textures that could support up to 2048x2048 no problem, I'll let you know if i see it in my archive :)

      Delete
  6. Hi-res import for VINYLS.BIN files is still broken :(

    ReplyDelete
  7. NFSMW
    GLOBALB.lzc,
    I'm add big texrures,
    and
    there were artifacts
    cursor
    frame

    ReplyDelete
  8. you should make NFS TexEd open vinyls from NFS ProStreet, i want to change camouflage vinyls and i can't do that

    ReplyDelete
  9. Hello, I'm New in here,
    After I Download this app, Microsoft Defender Detected that App as Trojan:Win32/Zpevdo.A in Windows 10.
    But, App Work fine for changing texture for NFSMW (Especially Changing a car vinyls, normal resolution).

    ReplyDelete
  10. Important! Install VC Redist for Visual Studio 2015 first!
    https://www.microsoft.com/en-ca/download/details.aspx?id=48145

    ReplyDelete
  11. amazing software for nfsworld, Im waiting for latest release ^^ Big THX for Your hard work

    ReplyDelete
  12. cant download it says something about virus and only owner can download it

    ReplyDelete
  13. The application was unable to start correctly (0xc000007b) Can You Fix It?

    ReplyDelete
  14. vcomp140.dll was missing can anyone help with this?

    ReplyDelete
  15. This comment has been removed by a blog administrator.

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  16. Do you add support NFS World data\LicensePlates\*.stp
    Licenseplates.bin error

    ReplyDelete
  17. nfs360, please, patching this error: "Unable to load the file. Errore code: 0x80070003". Game: Need For Speed™: World. Advance thanks! ;-) =)

    ReplyDelete
  18. I am missing a DLL VCOMP140.DLL where can i fix this problem??

    ReplyDelete
    Replies
    1. try to install Microsoft Visual C++ Redistributable:

      https://aka.ms/vs/15/release/vc_redist.x86.exe

      Delete
  19. This comment has been removed by the author.

    ReplyDelete
  20. NfS: World. Vehicle textures work well. Vinyls unfortunately not at all. In TexEd it is displayed correctly, but in the game the thumbnails are missing and they are still the old vinyls. So nothing was replaced. Even original dds-files are not replaced correctly.
    Very unfortunate. I hope you will soon find the time and a solution for this problem. :)

    ReplyDelete
    Replies
    1. The reason they're not replacing the actual vinyls was that the editor's targeting the icons located in the globals and these skins are in the cars directory ending with the .vyl extension. Therefore, you're right that TexEd is using the wrong directory target and it needs to be re-targeted to the vinyls.

      Delete
  21. Hey, i'm getting always 0x80070003 error code when i'm trying to replace any textures for any game. Please fix that.

    ReplyDelete
  22. This comment has been removed by the author.

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  23. You should swap channels on Xbox 360 ARGB textures to GRAB due to endian differences causing the texture channels to be wrong.

    ReplyDelete
  24. A correction with the NFS World vinyl support, the high res vinyls are located in the cars directory in vyl format. This one just retrieves the selection icons to the vinyls and not the entire vinyl that's put on the vehicle when used.

    ReplyDelete
  25. Dyntex.bin cant be edited with 1.0 or 1.1 with texed, doing so and saving makes uc instantly crash.

    ReplyDelete
  26. Every time I go to Open my NFS Carbon directory, it only enters it but does not actually "select" it for use. I just sit there staring at the files inside it. How can I stop this from happening

    ReplyDelete

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