NFS-CarToolkit v3.1 released

This update addresses Wavefront (.OBJ) and ZModeler (.Z3D) issues reported by users.

Download

The tool requires Microsoft Visual C++ Redistributable:

Comments

  1. add option blocked export files

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  2. I'm developing a Need for Speed fan game in Unity, and I've been following your work for a long time now, I'm a big fan! I look forward to your release of NFS-Toolkit, it'd be a blessing to the NFS Modding community and the development of my game dude!

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  5. Your work is brilliant, I'll keep trying all of your stuff in the lead-up to NFS Toolkit.
    10/10

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  6. Thank you, man! Keep going. Following your page since 2010.

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  7. OK, let's say the nfs toolkit is released in August

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    1. no way :) It won't. It depends on his freetime. I would donate if there were some actual progress update, communication or anything else. But nothing. I won't donate if I ain't know nothing. :D It will come when it's ready. I'm checking this site once or twice a month. But I should left it for a year.

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    2. you know, it's starting to piss me off because he's been doing this project for 10 fucking year

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    3. What's with all this entitlement, no one owes you nothing, nfsu360 has contributed to the NFS community more than any other reversers combined already, so how about keep those unproductive, uninspiring comments to yourselves!!!

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    4. 3 years or more of development for a tool like nfs toolkit is reasonable, especially considering how nfsu360 is the only person working on it. so i don't see why needforx2006 thinks it's unreasonable. 360 barely posts anything because he is most likely incredibly busy, which can be proven by his 5 month gap between posting modmanager 2.1 and then posting cartoolkit 3.0.

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    5. I definitely get that reasoning, as I too, have a life outside of playing Need for Speed.

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    6. I believe that for 3 years nfsu360 could have posted at least some news about this project, and then there is no news

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    7. people have lives outside of the internet you know, maybe he's just too busy to post something since donations to continue making a modding program isn't something you can just live off of.

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  8. hello, i have a problem with the cartoolkit, it said " Failed to initialize renderer. Failure of HResult of 80070057 "

    Can you help me with that?

    P.S i have windows 7

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  11. DAmn, that's some good work... I dunno if there's other means of contacting you, but could you add more than 5 kit offsets, since binary gives us option to add more bodykits?

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  12. So, pretty much everything I export to z3d is pitch black, seems like the shaders are broken

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  13. fix the shaders when exporting to z3d and fix the shader of carskin when exporting to nfs world, it looks way to bright!!!!!!!

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  14. Hey!

    Good work as always with your tools. I'm awaiting the announcement of a possible release date for MapToolkit or whatever the final name will be. Been following your work for a long time, and I have to say, thank you.

    Thank you for your tools, your work in the theory community and many other things. Good luck programming!

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  15. it tells me an error Failed to initialize Renderer! Failure with HRESULT of 80070057

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  17. Man, can you add a option to import/export files from PS2 version of NFSU2/MW??
    I want to mod the PS2 version of NFSU2, plz!

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  18. Hi, the doorline shader bug still persist when export a vanila cars of any nfs and re-converting again with CarToolKit, also some cars created with your mod-tools cannot be exported. i received the bad allocation error.
    https://cdn.discordapp.com/attachments/701276136835121228/710599249095688259/unknown.png

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  19. any signs of life for NFS-Toolkit ? or he want keep the program for himself ? i want to export canyons to other game...

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