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Showing posts from March, 2010

NFS:Carbon Preview of world's first fully compatible addon car - Bugatti Veyron

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This car was created using NFS:Carbon ModTools. NFS:Carbon Geometry Compiler included in this tools supports Autosculpt. Autosulpt data is created automatically in compilation process. Supported formats by Geometry Compiler are .obj and .z3d. NFS:Carbon/ProStreet Texture Compiler support textures in Direct Draw Surface format (.dds). Available types of compression are DXT1 and DXT5.

NFS:Carbon Geometry Successfully Cracked

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11 March 2010: NFS:Carbon Geometry Successfully Cracked by nfsu360

NFS:U2 - How to make neons?

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Making underbody neons (there are also trunk neons and engine neons)

NFS-Mapper work in progress

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NFS:MW Environment geometry preview using NFS-Mapper

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Example objects from NFS:Most Wanted game viewed using the NFS-Mapper tool. This tool allow to export and import geometry.