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NFS-TexEd v1.5.1 released
NFS-VltEd v4.5 Released
New features and improvements in this release: Many fields now have names instead of just numbers Automatic insertion of new line at the end of the ScriptEditor New Collection Editor fully integrated with the ScriptEditor Improved Find function. Added the possibility to search in Nodes, Fields and Values Added ability to configure visual and collision model in the MODEL field Now the ModScript supports checkboxes and radiobuttons. It allows to select which features of the mod will be installed. Mods are not now installed automatically but only after clicking on the Install button. Fully supported 64-bit hash algorithm (Most Wanted) Dark Theme minor improvements Added new hashes and many minor improvements Issues fixed in this release Incorrect expansion of base fields outside the range, for example: resize_field pursuitlevels heat_06 cops -100 Shifting sound disappeared after the database was saved (Most Wanted, Carbon) Camera issue in a...
Nfsu360 when will the link to download NFS PS - MODTOOL
ReplyDeleteEy!!! when will the link to download NFS PS - MODTOOL???
ReplyDeletesame question :)
ReplyDeleteHi Dav, have you planned any updates for NFS-TexEd?
ReplyDelete@PhantomDevil
ReplyDeleteCan you clarify what can be updated in NFS-TexEd?
Why do not you just put the link to download NFS PS - MODTOOL, I'm dying to play with zonda zonda re Uyara in pro street!
ReplyDeleteplease!
OMG dude, very nice work, I hope you release tools for NFSPS, ¡¡bravo!!
ReplyDelete@nfsu360, support NFS World... Also, may add "free import mode" (free only with changing resolution) for files, that are not contains geometry archives (dyntex.bin etc). It can simplify work with this files.
ReplyDeletecar is easy to open in ZModeler, can you create a "lock" in Geometry Compiler?
ReplyDeletehttp://www.pictureshack.ru/images/11471.JPG
I wouldn't want that stole my model :)