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NFS-Toolkit #3
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Video showing the capabilities of the tool I am currently working on. The entire map and collisions were generated by NFS-Toolkit on the basis of a .obj file exported by Blender.
Its great seeing this coming to NFS, thanks for the hard work. There's certain places in the game like tunnels and bridges that give the reverb effect for cars. Will there be any way to add this effect with the tool, or anything planned for it?
So you said you are gonna add support for all EAGL games.. So NFSU2 will surely get this. Could we maybe rip the whole Underground 2 Bayview and revamp its graphics?
your program is very necessary, restored to the ruins of the nfs world community (thanks Soap Box race world) will your program work in nfs World? It was a tricky sight in nfs World not only Rockport and Palmont, but also more canyons, try city, Bayview and the newly created Olympian city. but if you find a way to add new cars to nfs of the second generation, it will be cool) nfs world, as oxygen is not enough.
New features and improvements in this release: Many fields now have names instead of just numbers Automatic insertion of new line at the end of the ScriptEditor New Collection Editor fully integrated with the ScriptEditor Improved Find function. Added the possibility to search in Nodes, Fields and Values Added ability to configure visual and collision model in the MODEL field Now the ModScript supports checkboxes and radiobuttons. It allows to select which features of the mod will be installed. Mods are not now installed automatically but only after clicking on the Install button. Fully supported 64-bit hash algorithm (Most Wanted) Dark Theme minor improvements Added new hashes and many minor improvements Issues fixed in this release Incorrect expansion of base fields outside the range, for example: resize_field pursuitlevels heat_06 cops -100 Shifting sound disappeared after the database was saved (Most Wanted, Carbon) Camera issue in a...
Incredible, a date for download public?
ReplyDeleteWe all can't wait! It will be a big piece of history in the NFS Community. Keep it up man.
ReplyDeleteSo how does making collisions work? It does it for you or we have to create the collision mesh?
ReplyDeleteAlso, how in the world did you make all of this? I wouldnt know where to start looking.
please
ReplyDeleterelease
this
he
Deletewill
:)
YOU RULE!!
ReplyDeleteIf you dead, NFS modding is dead.
ReplyDeleteIts great seeing this coming to NFS, thanks for the hard work. There's certain places in the game like tunnels and bridges that give the reverb effect for cars. Will there be any way to add this effect with the tool, or anything planned for it?
ReplyDeleteCan this thing in future let us import maps from other games like modloader does with cars??
ReplyDeletePleeeeeace make it man! It will be the coolest possible mod!!!
Deleteit will work more like NFS-TexEd (direct editing) than ModLoader
DeletePlease tell me if this will work for NFS PS??????
ReplyDeleteLmfao
DeleteWhat? Pro street has insane capabilities. Few people play it as much as i do these days
DeleteI am going to add support of all EAGL games but NFS PS has lower priority than other games.
DeleteAight. When its out maybe i can get a tutorial how to make it more supportive for PS? XDDDD
DeleteAmazing!
ReplyDeleteI like that he dosent answer our comments ðŸ˜ðŸ˜
ReplyDeletepatience, young grasshopper
Deletewell this tool kit support need for speed world?
ReplyDeleteesxport and import car,map,ect
So you said you are gonna add support for all EAGL games.. So NFSU2 will surely get this. Could we maybe rip the whole Underground 2 Bayview and revamp its graphics?
ReplyDeleteyee
Delete@nfsu360 This map editor and car modding tools are marged into single tool?
ReplyDeleteThis comment has been removed by the author.
Deleteyour program is very necessary, restored to the ruins of the nfs world community (thanks Soap Box race world) will your program work in nfs World? It was a tricky sight in nfs World not only Rockport and Palmont, but also more canyons, try city, Bayview and the newly created Olympian city.
ReplyDeletebut if you find a way to add new cars to nfs of the second generation, it will be cool) nfs world, as oxygen is not enough.
I have 2 questions:
ReplyDelete1) when are you going to releace this?
2) will there be any new updates for VltEd?
And once again,thanx for these awesome tools!
1. hm... no idea
Delete2. Is there anything you expect to be added or fixed?
Well,some nodes or values still doesn't have names and it would be cool if you name them all. Maybe you've missed something important,huh? ;)
Deleteyour programm Your program will run in NFS World?
ReplyDeleteI am going to add support for all EAGL games, so the answer is yes
DeleteIs the tool will let us create a new collision for new objects or do we have to do it on NFS-VLTEd?
ReplyDeleteSo... Are we finally getting a Map Editor? Oh YEAH! HypeIsReal!
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteVery nice. NFS Editor :)
ReplyDelete