NFS-Toolkit #6 - Map conversion from Most Wanted to Carbon



Next conversion has been done. This time in the opposite direction, from NFS Most Wanted to Carbon. At the moment the city looks a bit abandoned because of missing lighting and traffic.










Comments

  1. Nice work nfsu360, you never cease to amaze me! Now, I have a few questions in regards to the toolkit:
    1. With the toolkit, is it possible to use the AI racers' cars as playable vehicles in Underground 1 and/or Underground 2, or is this more something for/with GlobalEd?
    2. Will the toolkit allow addition of textures, specifically vinyls for cars, to the game? I've been dying to make the Blacklist cars from NFS Most Wanted in Carbon with the original vinyls from Most Wanted.

    Can't wait for the release of the toolkit when it comes out! Great work once again!

    ReplyDelete
    Replies
    1. 1. GlobalEd
      2. The toolkit allows to create textures compatible with Carbon but I don't how to add vinyls to the game

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    2. vinyls can be added via a few chunks in globalB
      so can vinyl menus (although some weird parent / child things going on so i could never figure it out)

      vinyls.bin contains compressed headlerless dds textures iirc. there is also the vinyl hash before the data. None of the data is compatible between games or platforms

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  2. You are a like generator! Hype is on!

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  3. im still waiting. kinda getting restless xd

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  5. Nice M8! when is the expected release gonna be?

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  6. Are you going to build your own map or you're hust testing the tool and kidding us? XD

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  7. Toolkit support format of cars from HP 2010? This game need some fresh cars ;)

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  8. nfsu360, amazing as always, dude!
    What about the collision model of the objects in the world? Can you turn on the light in the buildings and add the traffic cars?
    Thank you!

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  9. So I'm not really familiar with nfs modding so I dunno how most of the stuff is working on here. So because of that I have some questions:
    1) would it be possible to add new tracks to the game or we are bound to a limit of the tracks that are already in the game (I mean that we can only replace one track to another)?
    2) so with the toolkit we can actually make an "hq remake of most wanted or carbon or even underground"?
    3) So would it be possible to change different career stuff such as starting vehicle, loading different cutscenes on different circumstances?
    4) with adding new maps to the game would it be possible to make routes for the AI?

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    Replies
    1. For 3 (question) you can make these things already with NFS-VltEd. For example I know how to change career start cars in NFS Carbon, some cars I changed in challenge series, but with some kind of limitation or i didn't find the way for put tuned cars, I mean you can put any Boss cars, custom cars which have custom name and was made by EA for story progression or something else, for example you can put a stock Nissan Skyline, but not any visual parts or performance, cause i think its not possible right now with last version of NFS-VltEd. There are some files in nfs wich this tool can't edit, and these files are responsible for this things.

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    2. 1. I do not know, maybe this can be achieved using NFS-VltEd and NFS-GlobalEd
      2. yes
      3. I think some of those things can be done via NFS-VltEd. NFS-Toolkit is mainly a map editor.
      4. yes

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  10. Can you also add support for the .TM2/.TIM2 format PS2 textures as we beta fans are dying for something that makes it ez. TexMod_Hard_Af . Also will we be able to ADD textures to texture files of NFS:9 MW.... also can you list the features that globaled will have.... have a feeling it will have more than adding cars.

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  11. Hello! :)

    I can't found anything about that. So I've got a question. Will the first release support partially UG1?
    And will the tool support Export cars as Wavefront Object with Textures?

    Regards,
    András.

    ReplyDelete
    Replies
    1. First public version will support at least NFS Most Wanted and Carbon.
      It will be possible to export cars to .obj files (with textures).

      Delete
  12. Dude, so far nothing new, but thanks anyway for the clip. Can you make fun of NFSU2? And also a question. Do you have the source code? or did you do it yourself? Will it be possible to create new races and tags on the map (garage, car dealership, etc.)? And how boring is it and how are you going to make a constant change of light from the windows in World? Maybe it's special textures?

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    Replies
    1. Okay, thanks google translate. My ENG is bad, I use Translate. the translation of the curve came out.

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  14. greet nfs 360 , I really like your program , since I'm a Modder and working on creating different modification for different games including nfs series , I would like to ask you when will be released about this program and whether it will be freely available

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    Replies
    1. I think toolkit will come 2nd half of 2018 or in 2019.

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  15. Can you:
    1) release the map editing tool and GlobalEd separately? I mean publish one as soon as it gets ready. You're doing great work,but it just too damn long to wait..
    2) publish your converted maps (canyons and Palmont for MW, Rockport for Carbon as soon as the traffic and other misc will be ready)? Just to let us have some fun.
    Thanks once again.

    ReplyDelete
    Replies
    1. thanks for the deadline, but try to make the second half of 2018, eg November, earlier? whether you can do it convert nfs mw 2005 map like you have done with carbon type on such as nfs the run and burnout paradies and test drive unlimited known races visible fashion cars all let you know yes or can not get along with everything

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    2. 1. these tools will be released separately
      2. converted maps will also be released when a few problems will be resolved

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  16. i cant wait to make my own 1 mile drags for pro street and no speed limiter
    :*

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  17. I cant wait this tool so i can put at least 1 part from gta sa on nfs carbon

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  18. Why is the sky black? Is this how it should be?)

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