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NFS:U2 ModTools Update 2

New features in incoming update 2 for NFS:U2 ModTools

Updated NFS:U2 ModTools v1.1 released

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Features in update 1.1: NFS:U2 Geometry Compiler support ZModeler v1.x uncompressed .z3d format fixed support OBJ format automatically flip texture mapping NFS-CfgEd for NFS:U2: fixed open function fixed 'Manufacturer Logo' bug the tool will be visible on the taskbar NFS-Cfg Installer: compatible with updated NFS-CfgEd

NFS-LangEd v0.5.0 released

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This tutorial is for NFS:Underground, NFS:Underground 2 and NFS: Most Wanted. 1. Creating table file First locate language file which you want to change, for example in this tutorial will be changed Polish.bin from Need For Speed Most Wanted game. Go to languages files folder: …\Need For Speed Most Wanted\LANGUAGES Next open the file Polish.bin using NFS-LangEd.

New features in incoming update for NFS:U2 ModTools

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NFS:U2 Geometry Compiler - support ZModeler v1.x uncompressed .z3d format - fixed support OBJ format - automatically flip texture mapping NFS-CfgEd for NFS:U2: - fixed open function - fixed 'Manufacturer Logo' bug - added icon on taskbar NFS-Cfg Installer: - compatible with updated NFS-DataEd  

How to make a car using NFS:U2 ModTools?

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This tutorial is made using trial version of 3DS Max Studio. First step is make a raw car model. Ready model don't have any materials and textures. It look like this:

NFS:U ModTools Announced

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NFS:U ModTools for NFS: Underground Example mod created using new tools that will be similar to released for NFS:Underground 2 game. At now this tools are under construcion phase.

NFS:U2 Geometry Compiler Usage

NFS:U2 Geometry Compiler creates geometry.bin from Wavefront .obj files. Also this tool supports ZModeler v1.x .z3d files. This files must be prepared into 3D editor not just downloaded from internet. Geometry parts must have only names supported by game. Parts that have invalid names will be invisible.