One more thing, can you please raise the maximum poly count? My scratch Cadillac STS-V has 150000 triangles. and would love to replace that stupid CTS-V.
I have a small suggestion, which I think that NFSMW and Carbon are lacking; It would be a tool (like TexED) but instead of textures, you can make it to read .abk and .gin sound files.
Nice to hear that, good luck in developing.
ReplyDeleteYou da man! keep up the good work. Glad to see this, I'd love to have a modded car for that big open world.
ReplyDeleteAnd what about NFS-VltEd?
ReplyDeleteIt's very good news! I like highway races in NFSUc, but what about NFSU2 Map Editor? What about exportnihg map? I want convert it to GTA SA or IV.
ReplyDeleteGlad to here that, a reason to play Undercover more often :D
ReplyDeleteAnd I am patiently waiting for NFS-VltEd :)
What about a guide on making cop cars & a locking feature to protect mods from theft?
ReplyDeleteLocking a mod is pointless since anyone can rip a model using 3d ripper dx on a pc. This is not an unknown program.
ReplyDeleteOne more thing, can you please raise the maximum poly count? My scratch Cadillac STS-V has 150000 triangles. and would love to replace that stupid CTS-V.
ReplyDelete21845 triangles per part
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ReplyDeleteHello I am V12-POWER from NFSCars.net.
ReplyDeleteI have a small suggestion, which I think that NFSMW and Carbon are lacking; It would be a tool (like TexED) but instead of textures, you can make it to read .abk and .gin sound files.
To replace engine sounds, I think many, many people will make good use of it (Im included)
ReplyDeletehi good work, no news???? tnks
ReplyDeletehow long til it comes out
ReplyDelete