New features of NFS: ProStreet Modding Tools: - geometry files are prevented from opening - car paint and vinyls are supported - window tint is supported - now cars are easier to create: compiler automatically links LODs parts - simplify the naming of parts: without "_A" at the end - simplify materials nomenclature: matlist.txt file is not needed , all is stored in materials name, eg: CHROME@%_MISC => shader: CHROME, texture: %_MISC
I'm currently working on update for NFS:ProSteet ModTools. Updated Geometry Compiler will lock geometry. Package will include new tool: NFS-VltEd for ProSteet. This tool will create files handled by installer.
Need For Speed ProStreet Modding Tools it is a toolkit that allows you to create cars for NFS: ProStreet. Download the latest version here Some Rights Reserved. Release/distribute as you wish, as long as no modifications are made to any part of this package without prior permission, and you don't profit from any such distribution.
NFS: ProStreet Modding Tools v0.6 will be released July 12, 2011 . Package will include the following ready tools: - NFS: ProStreet Geometry Compiler, - NFS: Carbon / ProStreet Texture Compiler, - NFS: ProStreet Geometry Viewer. In near future I will add additional tools for this package, because some tools are not ready to release.
- Now all version of NFS:Carbon are supported (including NFS:Carbon Direct Download version). There is no more message that NFS Carbon folder is not valid. - Added new uninstall algorithm. Now backup car configuration is created separately for installed mod inside output directory eg. ...\CARS\240SX\CARSETUP_UNINSTALL NFS:Carbon Car Setup 3.0 Download link
NFS: ProStreet Modding Tools will contains tool Geometry Viewer . This tool automatically load textures.bin and apply textures to render geometry. With this tool modders can view original geometry.bin structure eg. for properly assigns texture and material. Also user can enable wireframe mode or disable textures in render window.