NFS: ProStreet Modding Tools - Update progress

New features of NFS: ProStreet Modding Tools:
- geometry files are prevented from opening
- car paint and vinyls are supported
- window tint is supported
- now cars are easier to create: compiler automatically links LODs parts
- simplify the naming of parts: without "_A" at the end
- simplify materials nomenclature: matlist.txt file is not needed, all is stored in materials name, eg:
CHROME@%_MISC => shader: CHROME, texture: %_MISC





Comments

  1. Now we just need a CFG Editor so we can adjust our wheel positions and we're good.

    Keep it up, dude.


    - HSVRules

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  2. "geometry files are prevented from opening"
    thanks!!!thanks!!!thanks!!!

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  3. This comment has been removed by the author.

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  4. now cars are easier to create: compiler automatically links LODs parts
    - simplify the naming of parts: without "_A" at the end
    - simplify materials nomenclature: matlist.txt file is not needed, all is stored in materials name, eg:
    CHROME@%_MISC => shader: CHROME, texture: %_MISC
    -=-=-=-=-=-=-=-=-=-
    No! You do not need to do that! No way! Absolutely nothing is clear!

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  5. Yes really, don't do that. Old system is better)

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  6. I think about the implementation of two solutions, according to preferences

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  7. This comment has been removed by a blog administrator.

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  8. When do you will release the updated tools?

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  9. But I want a date. Not an exactly one.
    Just a date.

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  10. ^lol

    Can't wait for you to be finished with the tools, nfsu360! :)

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  11. hi, how can I adjust the wheel position of the car? wich I need to touch?, thanks for the Prostreet tools, I hope you can release any update

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  12. @Extreme Modder, don't be a jerk to nfsu360, he has a life just like any one else...

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  13. tools will be released 01 Jan 2012

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