NFS-ModManager - it's a tool that allows to manage mods in very easy way. The main feature is to load mods from subfolder instead of direct modification of game files. Usage: First thing that needs to be done is initial configuration. By using the Add button you can populate games you want to manage. Game will be automatically selected. The Remove button will delete selected game from the list. When the game folder won't contain any mods default entry will be displayed as follows: You can notice that the text is a hyperlink, it means that you can click on it to open the MODS folder. Mod installation is very simple - to install the mod you have to just copy mod folder into the MODS subfolder, for example 'installed' Rockport v1.0 will look like this: When the mod is copied just go back to the tool. Mod list will be automatically reloaded so the Rockport v1.0 mod will be visible instead of the default entry. That's all. The mod is installed and ...
NFS: ProStreet is now fully supported by NFS-Toolkit. Here is the video that shows fully working sample map on the game's engine. The map has different surfaces and it works in cut-scenes.
The ModScript It's a simple scripting language that supports several commands, external files, basic file operations and comments. The format is text-based, so NFSMS files can be edited via any text editor (for example Notepad).
Next conversion has been done. This time in the opposite direction, from NFS Most Wanted to Carbon. At the moment the city looks a bit abandoned because of missing lighting and traffic.